Enki's Arc Witch Memorial Page & POE 2 Arc Summary

Hi, this is my first ever time playing PoE, and this build was recommended to my by a friend since it's beginner friendly. After a few months, it's really difficult to get the +2 amulet that you have on PoB for the high budget setup.

So, idk if this has been asked before, but would ashes be a good substitue. Seeing as I already have all alt qualities for gems, this would significantly improve the buffs that I get from golems, no?

It would be great if someone could help me out. Thank you!
I really love this build. I'm still only mid game but having a lot of fun with it. I only have one question, is that the Cast When Damage Taken tooltip is showing that it doesn't support Molten Shell, is that a tooltip error or is something else wrong with that?
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AllanonKisigar 님이 작성:
I really love this build. I'm still only mid game but having a lot of fun with it. I only have one question, is that the Cast When Damage Taken tooltip is showing that it doesn't support Molten Shell, is that a tooltip error or is something else wrong with that?


edit.

Showing that it doesn't support Molten Shell how?

It says "Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered."

None of this eliminates Molten Shell.
"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." - Harvest Manifesto 3/10/2021

So unbelievably inane it has to be memorialized.
Dspayre#7803 님이 2023. 3. 26. 오후 9:35:04에 마지막으로 편집
Thank you for this build! I defeated The Feared today for the very first time. Here is my PoB in case anyone else is interested in my exact gear: https://pobb.in/N_NscdQ5itJF
RexTempus#2187 님이 2023. 3. 26. 오후 5:07:19에 마지막으로 편집
Two most important masteries of this build got removed in 3.21

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Lightning Masteries
Lightning Damage with Non-Critical Strike is Lucky
Non-Projectile Chaining Lighting Skills Chain +1 times


Sadge
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jliu72 님이 작성:
Two most important masteries of this build got removed in 3.21

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Lightning Masteries
Lightning Damage with Non-Critical Strike is Lucky
Non-Projectile Chaining Lighting Skills Chain +1 times


Sadge


Question is if they are added back into the crucible skill tree and how common they are
Theoreticly, if we use new option from elemental mastery that is: "Hit's have 25% chance to treat enemy elemental mastery as inverted", and we "Theoreticly" get this as:

Inverted = (Enemy resistance) x -1
so when guardians/bosses and pinacle bosses have 50% ele res, it will be -50% res.

When You set enemy lightning resistance at -50, in the end it's extra combined (Arc+GF) 2mln DPS!!!!!!!!!!! I hope im right :)
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RocketDragon 님이 작성:
Theoreticly,
Inverted = (Enemy resistance) x -1
so when guardians/bosses and pinacle bosses have 50% ele res, it will be -50% res.


So does that mean if the enemy already have - resist for some reason , maybe a party player is cursing them. It will go from minus to plus instead?
hack and slash , all the day :)

Proud beta member since patch 0.9.5!
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Rakutsi 님이 작성:
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RocketDragon 님이 작성:
Theoreticly,
Inverted = (Enemy resistance) x -1
so when guardians/bosses and pinacle bosses have 50% ele res, it will be -50% res.


So does that mean if the enemy already have - resist for some reason , maybe a party player is cursing them. It will go from minus to plus instead?


Yes, but remeber it's only a teory!!
Updated for 3.21! I might've missed something, will double check after I got some sleep.

The build is still based on the same Annihilating Light setup, but accommodated for the coming nerfs. I took this opportunity to do a few bigger changes to make it more of a mapping focussed build.

Most importantly - golems are gone. While they were strong, they were also annoying as hell and died too much in some content. They also used up too make gem sockets, which kept restricting this build to Flame Dash for mobility.

The movement skill is now Lightning Warp. Yes, it needs more sockets to work but it also has no cooldown. And it's more thematic.

Voice of the Storm makes up for the loss of the Lucky non-crit Lightning Damage mastery. It's about as strong as a really good +2 amulet, but hopefully much cheaper.

The damage loss from our amulet slot is made up for by using Conductivity instead of Enfeeble.

Molten Shell was replaced with Immortal Call, which shines especially once using a small cluster with Enduring Composure.

Oh yeah, and we're back to Inpulsa.
twitch.tv/enkivt

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