Enki's Arc Witch Memorial Page & POE 2 Arc Summary

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thebutcher0 님이 작성:
Thanks for the reply.

So would this mean the build will Shock and Chill?

And if our highest damage is Lightning, then we won’t get the other buff because we don’t have any cold damage skills.

The reason I’m confused is it seems like a lot of work just to get a buff from Hypothermia.

Isn’t there another gem to use and take Shaper of Storms?


Hypothermia
Supported Skills deal (20–29)% more Damage with Hits and Ailments against Chilled Enemies

"arc" we impose a shock
"Shaper of Winter" we make chill
and hypothermia gives us a general damage buff, not just for cold damage.

I think you can use "chain", before 4 lab
the same green socket
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nonopakupaku#0340 님이 2023. 4. 5. 오전 12:22:23에 마지막으로 편집
Hi there!
I want to try out your ARC build in the upcoming league and would appreciate some clarification on a few things:

- In the configuration tab, you selected "use endurance charge". Could you explain how to obtain endurance charges? I checked the skill tree and did some research, but could only find "Enduring Composure" as a source for endurance charges in the endgame version after the cluster. Is this the only source,if so, that's why you advice to use "Immortal Call" gem right ?

- Can you explain the defense layers of the build? I understand it's not a tank build, but I assume there are still some forms of damage mitigation.

- Is it possible to use a rare weapon with this build?

- If I want to maximize the build's potential, could you explain how to scale its damage? What are the most influential factors to consider?
LVagabond#5118 님이 2023. 4. 5. 오전 10:07:48에 마지막으로 편집
Why did you got rid of the golems? Are the buffs not worth anymore?

Edit: yeah nvm found your comment explaining it
funciona02#7686 님이 2023. 4. 5. 오후 3:21:30에 마지막으로 편집
Question about the high-end gear crafting in the guide. It often states 'use essences to crafy x,y,z resistances' but does not mention which types of essences to use.

Also crucible passives have been leaked

Arc: Gain additional cold damage equal to % of mana cost 1

Hi, Enki!

Thank you so much your build. This is my 1st Arc build, and I really love it (after Seismic trap). But, I totally confused, cause if you check PoB, you'll see that it's absolutely different than Tree in a links after each act. What should we do? Stick with links in post and ignore PoB? If yes, maybe will be better to remove PoB link?
While I was looking up which skills give us Exposure, I saw that Elemental Focus doesn’t work with Hypothermia. Any idea why he chose that to support Galvanic Field?
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thebutcher0 님이 작성:
While I was looking up which skills give us Exposure, I saw that Elemental Focus doesn’t work with Hypothermia. Any idea why he chose that to support Galvanic Field?


Galvanic Field becomes unable to apply chill but Arc still can.
Well, another League Start with Arc it is i guess :D

Had a blast with your Build last League, even more so after an unexpected Mageblood popped up in one of my Ritual Altars.
Looking forward to what the changes bring on the Table, and as always, thanks for your Work man :)
Hey Enki, thanks for detailed build. Can you please check skill tree links at Act Passive Tree Goals. Because they are not same with POB links. Or maybe I confused because I am kinda new to game.

For example all the nodes are selected at very north of tree at POB links while half of them selected at Passive Tree Goal links.

Thanks in advance.
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Enki91 님이 작성:
Updated for 3.21! I might've missed something, will double check after I got some sleep.

The build is still based on the same Annihilating Light setup, but accommodated for the coming nerfs. I took this opportunity to do a few bigger changes to make it more of a mapping focussed build.

Most importantly - golems are gone. While they were strong, they were also annoying as hell and died too much in some content. They also used up too make gem sockets, which kept restricting this build to Flame Dash for mobility.

The movement skill is now Lightning Warp. Yes, it needs more sockets to work but it also has no cooldown. And it's more thematic.

Voice of the Storm makes up for the loss of the Lucky non-crit Lightning Damage mastery. It's about as strong as a really good +2 amulet, but hopefully much cheaper.

The damage loss from our amulet slot is made up for by using Conductivity instead of Enfeeble.

Molten Shell was replaced with Immortal Call, which shines especially once using a small cluster with Enduring Composure.

Oh yeah, and we're back to Inpulsa.

Didn't really pay much attention to the Mastery changes up until I updated my PoB and saw 20% of total damage just straight up deleted. Not gonna lie... I ducking blame Spark for this! xddd

But hey, need to look at the bright side, right? I didn't really consider playing Arc two leagues in the row, but with the amount of changes made to it do look FRESH!

P.S. FML... I've purchased ALL the golem skins during Sanctum. :DDD
3.14 - Removed Harvest from the game.

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