[outdated] Caustic Arrow Solo Map MFer (20/300+)

A Last Thought on Challenges
스포일러

I think that GGG would be better served if challenges were skill-based rather than time-based.

Why?

Well, if it's skill-based, challenge achievement is a real accomplishment.

But if it's time-based - well, than anyone with a bunch of time can get the achievement. To be sure, you'd want some time commitment to achieve all challenges otherwise development couldn't keep pace with the best players.
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To pull this off, GGG would need to release challenging content much more often. I think that 40/40 should be achievable by the best streamers within 1-1/2 to 2 weeks. Does this hurt the game - no! In fact, top streamers can let others know how good the league is by simply streaming. If it's fun, others will continue to play.

3-month leagues are maybe a bit too long - perhaps shorten that timeframe.

But, there does need to be compelling content in between 40/40 and league end - racing seems to be GGG's answer to that gap - and I like racing. So make racing more rewarding with uniques that are race specific - and maybe make uniques available early on in new leagues (1 week delay) but not tradable until 3 or 4 weeks pass.
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Upon consideration, this league isn't hugely more challenging than past leagues - but it is maybe 20% more in terms of time commitment and requires that you grind maps which I don't particularly like.

GGG's solution to player retention seems to be "make the grind longer." - As stated above, I think they're better served by making the grind more technically challenging - and by introducting incentives outside the leagues to retain the player base.

In other words, make people play because it's fun.


Just a couple comments

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hankinsohl 님이 작성:
I think that GGG would be better served if challenges were skill-based rather than time-based.

Why?

Well, if it's skill-based, challenge achievement is a real accomplishment.


The issue with this is paid / free services for kills. I think that's partly why the challenges have gone grind-mode, disregarding the notion of player retention for the moment. If you make certain content prohibitive based on skill, a) meta power deletion builds won't care and b) you can just pay for the kill from those who have the skill / build / gear.

I think more than from an aspect of player retention, they're trying to encourage players to achieve things themselves a bit more.

Further, as long as Vaal Pact and CI remain in its current state, there will always be builds that can just outleech whatever GGG comes up with, because I highly doubt they're going to introduce a boss that can one-shot a 25,000 eHP build to brute force skill kills.

Who knows, though. In a way, I'd like to see that.

Then again, I grew up with Battletoads, where you had three lives to get through some of the most egregiously horseshit gaming ever made. And I fucking loved it.

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3-month leagues are maybe a bit too long - perhaps shorten that timeframe.


This is strictly an issue of actual development cycle workflow. They likely wouldn't be able to put out quality leagues in a shorter time frame. Evidenced by all the bugs you typically see in the first week, things that should be caught in QA but aren't.

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...and by introducting incentives outside the leagues to retain the player base.


What did you have in mind for this?


Jul 27, 2011 - Sept 30, 2018.
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Serleth 님이 작성:
Just a couple comments

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hankinsohl 님이 작성:

What did you have in mind for this?

The goal of a game is to be fun, challenging and thus rewarding without being too time consuming that it just becomes a job.

League challenges are for the most part fun - but are somewhat too time-consuming for my tastes this league. Essence league pretty much nailed it.

My preference would be 3-month leagues with top players completing the league within 3 weeks or so. The most difficult challenges should probably combine time commitment and skill - with high skill, the best players can complete the most difficult challengers earlier - lesser skilled player will need to boost DPS/practice encounters to win.

Roll out races at about 6 weeks in - and make race rewards much better and available in leagues (but not tradeable until say 4 weeks into a league).

Roll out new skill gems 4-weeks into the league to provide incentive for top players to continue playing.

Then, at about 6-weeks in, begin the race season. Race participation could be boosted by increasing race rewards and by making previous race winners temporarily ineligible to win the same race back-to-back.

One last change I'd like to see - make top difficulty kill challenges solo only. That way it's totally skill based - not currency based.

IMO GGG sees declining participation and decides to "solve it" by making 40/40 take more time - if that time was spent enjoying new content or was otherwise fun, that would be a good approach. But in Breach - it's same ole, same ole. over and over again, just longer than in previous leagues. This, IMO, is a very poor game design decision.
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Currently, 40/40 is the main goal for players and races are an afterthought.

GGG should, IMO, flip this - 40/40 should still be difficult but races should provide the best gear.

Early and consistent participation in races should enable good player to get the best gear through race participation - but 40/40 should be a bit easier.

Anyhow, that's my preference - I don't mind missing out on the best gear possible - but missing out on 40/40 is bothersome - it's probably because of the tracking... 39/40... yeach, for me. But missing top gear... I'm OK with that.
hankinsohl#1231 님이 2016. 12. 24. 오후 9:40:33에 마지막으로 편집
Happy Yuletide and all that!
Hope everyone is having a great holiday! I know I'm going to sneak in a few maps in between munching fantastic food and running the herd of carpet commandos! :)
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
You could CWDT the Wither Totem, but it won't be reliable for when you need it. So that's a "no," there.

You could drop Clarity or Grace for a Blasphemy curse setup, but again, you're likely going to be out of range 90% of the time when you actually need it. And without Grace, it'll be a lot tougher to be in range. Without Clarity, you're going to run out of mana a lot and eat up a flask slot for a mana flask to compensate, which will either reduce your clear speed (swapping Quicksilver) or survivability (swapping a life flask).

Wither Totem's going to have to be manual but if you wanna try the auto-curse thing and see how it feels for you, replace the Catalyzed life flask with a mana flask and drop Clarity for Blasphemy + curse.
Jul 27, 2011 - Sept 30, 2018.
"
DankRafft 님이 작성:
Thank you, I'll try that. Manually summoning the totem is ok. I just really don't like the Frenzy cursing. But what about Frenzy charges? Aren't they necessary?


So, Blood Rage generates charges for you while doing regular mapping.

But for boss fights, your charges will run the clock and disappear. Hence, we have a Frenzy gem.

Further, you don't really need Vulnerability for anything other than tanky mobs or bosses. So it's kind of unnecessary to run it as an aura when you get more utility out of Grace/Clarity.

Hence, Frenzy linked to curse on hit.

For the few times per map you'll need to curse and/or reset the clock on your charges, the Frenzy CoH setup does both with one skill.

My advice, just get used to doing it.

I'd also guess that if you don't like cursing with Frenzy, it's probably because you're cursing a lot more than you have to. You should really only need to be cursing tanky or high-priority mobs, like golems with extra life, rogue exiles, or bosses. Like I said, there should only be a couple situations per map where you actually need to fire the Frenzy CoH setup. And not having Frenzy available for boss fights means those fights will take longer, so realistically it's just a smoother experience on the whole to run with the setup as I've outlined. You're still going to want to be using Frenzy to reset the clock on your charges for boss fights anyway, so it kind of doesn't make sense to drop it.
Jul 27, 2011 - Sept 30, 2018.
Serleth#4392 님이 2016. 12. 26. 오전 4:37:43에 마지막으로 편집
Yea... with the build, the lazy setup is getting to the point (12-15k toottip dps?) where you don't feel the need to use curses and totems and traps on every pack to clear fast... then you can just do it on the type of stuff Serleth mentioned...

I probably Frenzy way too often because I got into the habit of right click, right click, middle click before the build was complete and continue to do it even tho I don't need to...
Winter for Noxic:
스포일러

This is another Noxic tale - that is, a fanciful story loosely based on my experiences with Noxic, my Scion, CA toon - this time with several poems. I hope you like this tale. It's one of my favorites in the series.
=============
Assassin's Brew - Anon

Poison. Poison.
Green the hue.
Foul the smell.
And deadly too.

Sicken foe if batch be quick.
But steal life if batch be thick.

Gods above, I beseach you.
Thrice curse this.
Assassin's Brew.
=================================
Vorici was most displeased.

In fact, Vorici was never so upset in all his life.

Some upstart Scion had dared interfere with his business - counterfeiting in Wraeclast - counterfeiting without his permission.

The upstart must be put down. Otherwise, the very authority of the Master Assassin was in question.

And this simply could not be.
==================================
"Over here, exiles!"

The band of roughians stopped and turned towards the lone figure.

"Over here! I've a mission for you."

Intrigued, the band moved closer.

"An exile has displeased me. Greatly so. Thus, I command you to dispose of the malcontent."

The band, on seeing who the shadowy figure was - the Grand Assassin Vorici - was trapped. Little did they desire to pursue the death of a fellow exile - but what choice? Refusal would mean certain death.

And so...

"Great master," began the leader of the band, "This exile of whom you speak. Is most powerful. How do you expect such a humble assembly to cope with one such?"

Vorici smiled at this reply. "Green," said Vorici. "Green."
===========
And thus it came to be that the reluctant band came into possession of Vorici's most potent weapon - poison, poison most green, poison most vile, poison lethal to all mortal beings.
===========
Green - Anon

Green is Poison.
Green is Death,
Malevolent Green,
Seeks out your Breath.

Green is Evil.
Green is Mean.

But most of all, Green does Keen.
For the Life, the Life, the Life of You.

And, Green especially,
Is Death's Brew.
==============
The roughians, five all told, set out towards the exile's home; little pleasure did they take in their task - yet what choice? Kill the upstart exile or face Vorici's wrath.
At least they had Vorici's brew in their arsenal. With the green substance, the exile should quickly succumb.
===============
And so the roughians surrounded the exile's abode... and waited patiently for her return. Shortly they were rewarded. For Noxic, unaware, approached her home.
================
Earlier that day, Noxic, uncharacteristically, sought a prophecy; what did her future hold? What great deeds lie before her? How could she shape the future of Wraeclast?
In short... Noxic was interested in her future. And for this reason... Noxic sought the insight of a Seer.
=================
"Oh great Seer, began Noxic."

"Spare me, said the Seer," I'm well ware of your lead stones.

"Oh!," said Noxic. "I see."

"But," continued Noxic, "I was mistaken... I did not... believe in your ability. Your ability to foretell - your ability to see into the future. And for that reason, I wished to trick you with my lead stones."
"I no longer wish to do so. I offer now, two true silver coins. Will you not foretell my future?"

The seer looked dubiously at Noxic. And yet, the proferred coins pressed into her hands by the apologizing Noxic, did seem true... and so... the Seer began...

"I cannot decline the plea of the faithful, and you, at last, do seem true. So I accept your silver and now foretell. Attend my child and behold your future."

With that the Seer went into a long trance - and began to tremble - after which, the seer said this.... "Oh my child... my child... I foresee dark times ahead of you. A band of roughians will beset you...
and will employ green most vile... beyond this I am unsure. You may die of this encounter.... yes... it is likely so."

"Green, you say?" said Noxic.
================
Noxic was troubled by the Seer's vision. Very much so.

And thus, began to seek out a certain herb. A silverish herb. Noxic began to chew rapidly on the stems of a silver plant she had earlier plucked from the ground. Over and over she chewed on the stems; until the point of choking on the bitter taste.
====================
The roughians lay in wait just outside Noxic's abode. Shortly they would fulfill their pledge.

And just so.... a short while later, Noxic appeared, walking tiredly towards her home.

Out sprang the roughians. It was over quickly. Out-numbered, Noxic was unable to fend off all the attackers. And, quickly blood was drawn... her blood. A knife flashed across her breast drawing blood - and yet the wound wwas not deep.
But, the knife was coated with something... something... verdant... no, not verdant, not verdant at all.... something filled with the promise of death... something green.

Immediately, a great lethargy set in. Noxic became sluggish - unable to move rapidly. And then fell to the ground, gasping for air. A victim of the Green.

"Forgive me, Exile," said the leader of the roughians - "I had no choice."

And thus it was that Noxic met her end.
====================
Rogue's Refrain - Anon

Green is Poison.
Green is Death.
But Green be Countered by Winter's Breath.
======================
The roughians departed.

And yet... life continued to stir.

Noxic yet breaths - a wintry breath.
hankinsohl#1231 님이 2016. 12. 26. 오전 11:45:31에 마지막으로 편집
I feel like this build isn't viable anymore =/
Breaches only make it worse.
The loot also got worse considerably since I stopped playing (Perandus).
The whoile point of this build for me was to generate currency and getting some GG unique drops, but it seems with the new map system magic find is dead.

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