(3.12) Queenliness Wanderfinder | (∩^ᗜ ^)⊃━ - - -☆゚.* | All Content (Power Siphon Kinetic Blast)
" yes i played mf build and yes i am not get 3 jews yet... |
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hi guys,
just put together my wander and ran into a problem: using stibnite of adrenaline and jade of reflexes give me less ms than a alchemists quicksilver flask of adrenaline. am I missing here something? seems like the only thing I get with stacking evasion flasks is the defense, while the ms would be better using said quicksilver flask. my relevant gear: 14700 evasion in HO pitlordpwnz#3171 님이 2018. 2. 4. 오전 5:47:05에 마지막으로 편집
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" I think that there is little difference between the abyssal wander and the "classic" wander. With the Abyssal wander, you can exploit all the op jewels available this league to reach an impressive dps, and for defense and mobility, use a basalt flask and a quicksilver flask of adrenaline. I've started (and finished) with the classic wander because at the moment I couldn't afford a Shroud of lightless and good jewels. I've found out that evasion and dodge + spell dodge are pretty useful in specific fights, like the minotaur or atziri. I know what you mean, unfortunately this is not a tanky/hardcore build, like any other evasion/dodge based character, it's always a gamble and unlike other safer mechanics, you never know if you'll get hit, and whether that hit will oneshot you or not. I've done some guardians with extra damage mods, I don't remember if I have recorded them. I'm not playing the league actively anymore but if I manage to corrupt a guardian map into a lot of rippy mods again, I'll record the run. As I said Chimera with damage mods will always give you trouble compared to other guardians during his combo attack with bladeflurry, and you have to kite him a bit. I've accidentally corrupted a Phoenix map with bad mods for pathfinders (Players cursed with Enfeeble, boss has 35% increased life and 70% increased area of effect, monsters have 50% increased accuracy rating, players gain 50% reduced flask charges, players dodge chance is unlucky), I show the mods at the end of the video. https://www.youtube.com/watch?v=hWX0FicUQUk No extra damage, but these mods may be annoying as you said. I didn't have many problems, instead of rushing at him, take your time kiting the boss while shooting at some adds at random to refill your life and flasks. Edit: https://www.youtube.com/watch?v=f1INa_0bcHc&feature=youtu.be a Minotaur with the same mods plus Temporal chains and Poison on hit Giammafix#2456 님이 2018. 2. 4. 오후 5:40:02에 마지막으로 편집
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" same for me, unless you have insane evasion on your gear, a quicksilver flask of adrenaline will always be better. but the stibnite holds more charges, lasts longer, gives more evasion and blinds enemies. it's up to you, I personally prefer to have more charges and defenses than movement speed while mapping |
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Hello!
So this is my pastebin: https://pastebin.com/FUuDs0Lc It's a raiderwander and I have no clue how to upgrade it any further. Any input is appreciated, thank you! |
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Hey do i need to balance resists for wise oak or do i just need lightning to be the higher one?
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For single dps, do you guys think HoT is better or a blasphemy+projectile weakness combo is better? I was thinking for bosses that dont get knockbacked like shaper and such projectile weakness might be better.
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" numbers in path of building tell that blasphemy + projectile weakness would be better, too bad that blasphemy reserves 35% of total mana instead of 25% like herald of thunder. I've done some tests in path of building, based on my character: - if you run wrath + empower and enlighen, herald of thunder is the way to go, because with blasphemy you wouldn't have sufficient mana (less than 80 unreserved) - if you only run wrath and eventually enlighten, blasphemy + projectile weakness gives more dps than herald of thunder (configured against shaper) and you can have enough mana unreserved with enlighten. concluding, if you can afford an empower level 3-4, pairing it with wrath it will give way more dps than blasphemy combo, and it's more versatile in maps (guardians included) since the dps boost given by wrath + empower is unaffected by reduced curse effectiveness mods or hexproof Giammafix#2456 님이 2018. 2. 4. 오후 3:41:06에 마지막으로 편집
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Or you do as i do.
Orb of Storms- curse on hit - proj. Weakness in the 2nd weapon slot and simply swap while shaper talks. As for the debate about defense. The Higher the Evasion the less likely you get hit by a crit. Attacks from mobs have to roll twice against evasion, the same as our attacks do in order to crit. |
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on my gripped gloves how do I craft attack speed on them? When trying to craft it, it says "item cannot have another suffix mod." Do I need to get another gloves?
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