What's the main priority to change from my equipment? Idk if try get the armor first or just try get this weapon from chimera.
The Armor is more important but the weapon is super cheap... I see the biggest potential on shield and rings!
Im playing at HC, it's not cheap the weapon xD
Advancing Fortress is a solid option as HC weapon. I would try to get more life in some gear like belt, rings and jewels. Also would focus on get a 5l (or maybe 6l) vis mortis and a Lioneye´s shield.
Just improved the last missing item - found a good ring with a socket, so that I can run my AG with lvl 4 empower - and now my gear is complete. Can do shaper completely deathless (including AG and Spectres) now.
Can you explain your golem setup? Are you playin' full TV? I was thinkin' of pull out the zombies and use my level 4 empower for boost my AG and go full spectres. And I get rid of some gems and I have a 4link free and I was thinkin' of your golem setup.
Also I changed arc + culling strike + curse on hit + enflebee to ball lightning + curse on hit + gmp + flammability (guess for benefit the fire spectres like TV or wicker man?) Will see how it goes.
I use three FG for quickly killing all trash mobs. For that I use the four jewels. My specters are all TVs. My original plan was to swap the jewels for life + mans ones for hard bosses and put the AG in the helmet. But with my current setup I can do the whole content deathless for myself, AG and specters. Golems are only dying at Uber Atziri and Shaper.
I was about to ask you how you can have 3 totems at the same time, then I looked at the gems of your skill tree and I figured out xD. Maybe I'll try that.
How does your "solar guard + vanguard pseudo 6 link" work? Do you take helmet off and summon 2x solar guards with the chest and then put the helmet on for the other raise spectre gem and then summon 2x vanguard? I am confused about how to get the solar guards to work with the chest and the vanguards to work with the helmet. Sorry, I'm new.
Get either a Reverberation Rod or make a 4 link BBBR +1 minion helm.
Sorry if that's a nooby question (I am quite new to the game) but assuming I am just starting the League and I'm mid 20ties lvl with my Witch (first char, not levelled yet Forsaken Masters) how can I make this 4 link BBBR helmet?
Get either a Reverberation Rod or make a 4 link BBBR +1 minion helm.
Sorry if that's a nooby question (I am quite new to the game) but assuming I am just starting the League and I'm mid 20ties lvl with my Witch (first char, not levelled yet Forsaken Masters) how can I make this 4 link BBBR helmet?
You can have more sockets and links with the currency.
Jewellers for sockets and fusings for links, and chromatic orbs for colouring them.
Or you can buy one from the poe.trade website from other player. But while leveling you can buy a Goldrim (cheap unique helmet) that can do the job just fine until you can have a Skullhead (unique helmet that you see in the gear section of the build)
What's the main priority to change from my equipment? Idk if try get the armor first or just try get this weapon from chimera.
The Armor is more important but the weapon is super cheap... I see the biggest potential on shield and rings!
Im playing at HC, it's not cheap the weapon xD
You can check my Gear on AHC atm, im very cheap and still able to farm guardians with absolute ease since lvl 82. No need for scourge (already got 2 dropped in 10 runs, still dont use)
My Static Strike Marauder: http://www.pathofexile.com/forum/view-thread/1211370
Our Map Guide: http://www.pathofexile.com/forum/view-thread/339977/page/1
Section "4 - Gem Links" says that "Chance to Ignite" can be used to support Spectres.
But Chance to Ignite skill gem can only support skills that hit. Scorching ray totems used by Tukohama Vanguard do not hit, they apply damage over time debuff.
I checked on my totem build. Chance to Ignite indeed does not support Scorching Ray (neither Spell-totem not self-cast).
So, is this a mistake in build?
No it is not! You should read the full description of the gem. Beside the useless chance to ignite it also provides a 40% damage increase.
I've read the full description of the gem. It says "Supports any skill that hits enemies."
Scorching Ray never hits, thus it cannot be supported by Chance to Ignite support gem.