[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL
" that's why I am assuming 2 stacks extra is the most u can get, even with enhance. as long as the gem has 20 quality (20*0.1=2=max), enhance doesn't add any extra stacks. robos_#4513 님이 2021. 2. 15. 오후 3:39:38에 마지막으로 편집
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Do you have an enhance linked currently? I believe all gems say something like that (from x-y) but that tool tip is about the normal range from 0-20. For instance, my pestilence strike is 23% quality and the tool tip says from 0-10 but it actually gives 11% (dot multi).
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Well...
Yalpe#3404 님이 2021. 2. 15. 오후 3:44:05에 마지막으로 편집
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" " It is working now, I have been really blind, I want to hide in the deepest hole now. thanks for the enlightenment. robos_#4513 님이 2021. 2. 15. 오후 4:26:47에 마지막으로 편집
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In your guide you use Metallic fossil for crafting claws, Abberant would be better.
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" Metallic fossils are used to block physical mods. As we need the prefixes for the chaos mods. If you want to use 4 fossils add abberant to the list, but don't use abberant instead of metallic. |
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@Yalpe and some ppl talking about alternate qualities
1) I hesitated to pick Anomalous blood rage, how fast do you get the charges (we hit fast, but 2% chance is low..) ? Since our build is mostly (vs bosses, which is the pouint of the anomalous version) : "hit for a few second => dodge stuff while poison do its work" we won't be attacking all time ? 2) Awakened Melee Splash Support is cheap and gives more AoE (so more target hit, so more lgoh 3) Divergent Malevolence gives "increased Damage with Ailments" (basic malevolence quality = AE of aura.. !) 4) Why not Anomalous Herald of Agony ? we've already discussed it and we can agree that withering step uptime is not close to 100% vs bosses, and wayyy less when clearing ? yeah it's just a stack, but the normal herald of agony quality adds nothing ? And @Yalpe, I see u're using Vitality, I don't get how you can get it in, u turn off Crab for it ? (vs bosses ?) Thanarchy#0786 님이 2021. 2. 16. 오전 3:50:44에 마지막으로 편집
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" Correct, u can use it on VS. No need to on Pestilent. " Correct " Why do you all assume we don´t have full uptime on it on bosses? I am using Anomalous Withering Step, even unlinked it has a cd of 3 seconds and a withered time of 4.2 seconds. That is 100% uptime. On Mapping I don´t need to have uptime on it. Once you use it and attack everything explodes anyway. Aside from that: Yeah, if you face a extremely rare situation where u could potentially add another witherstack - go for it. I just don´t see a good reason to get that gem. " No, he is not turning off crab for it - Pretty sure Vitality is only level 1 to get the Watchers Eye mod, thats not a lot of reservation. |
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" Blood rage is not very reliable. I'm testing it with my gloves more that has a chance to grant max frenzies. Even then, its not VERY reliable. I'd say its not worth the price. I would consider anomalous fortify and multistrike strict upgrades however. Anomalous withering step is also a requirement. Vitality combined with the watcher's eye grants life on hit that I lose with Void Fangs. It is 100% not required if you play with Imperial Claws. With everything turned on I have 56 mana left over. Yalpe#3404 님이 2021. 2. 16. 오전 7:01:50에 마지막으로 편집
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" I think there's something I didn't understand in the build: the goal of WS is _only_ to abuse the "Inflicts (4-6) Withered Debuffs the first time each Enemy enters the Area" line ? - Just to be sure (can't confirm with game soon enough), WS buff dies even if we cast PS or VS ? - If so, that means the goal of WS is solely to be some kind of "self cast Wither AoE", like a self cast Despair would do ? I'm also using WS on left click because I thought the goal was to spam it as much as possible, I'm starting to wonder if it was a good decision (had normal Molten Shell before and I'm considering moving back to this) |
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