3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

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Okolyth883 님이 작성:
Just respecced and building up the Tanky Build.
Can somebody who plays this picture the skills assignment on the mousebuttons + keys?
I seem to have to less buttons to map all the skills to. Maybe I get something wrong and don't need to manual cast something...
For the Tanky build there is no youtube video to compare(just an outdated with cyclone) and I don't see the second skill bar.

tldr; on which keys/buttons did you put all skills?


Hi,

on page 1389 https://www.pathofexile.com/forum/view-thread/2642810/page/1389#p23103657

i wrote about my tanky setup including videos and the movement skill setup i´m using.
Maybe this is helping you a bit.

Peace
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tldr; on which keys/buttons did you put all skills?


The only "active" skills you should have are flame dash, convocation, and maybe flesh and stone if you like to swap aura for certain occasions.

Bone armor I have bound to L click so its essentially auto-pilot given the low CD. This also helps to constantly proc my withering step and offerings on my wand.

A trigger +2 spell/Minion damage wand is so crucial for this build to feel smoothe. I CANNOT emphasize how good a decent trigger socketed spells wand feels for mapping and QoL.

ctrl + to switch bars for all 5 auras

I primarily use the speedy setup w 6 auras at the moment.
Thanks lzrproof and Jalanc, will check out the settings and Videos.
I counted 13 skills to map on the buttons which was more than available even with ctrl+ second bar.
On the tanky build, where are people putting convocation? Do I need to ditch flame dash?
IGN: In_Vas_Mani
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Special_Education 님이 작성:
On the tanky build, where are people putting convocation? Do I need to ditch flame dash?


Hi,

please read three posts above.

Hey so i lvled my necro a little further and spend some ex on this build: currently im using:



I keep the cwc setup so i got the vulnerability ring. Also i got a Pride Watchers eye with intimidate on hit. Also i invest ehavy into Cluster jewels - dont know if this is right but so far is seems pretty nice. My jewels so far:



Taunt, Knock back, over 50% double daamage chance and some more stuff i get this way .. Looks ncie to me - could be completly wrong.

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Obermaster10 님이 작성:
Hey so i lvled my necro a little further and spend some ex on this build: currently im using:



I keep the cwc setup so i got the vulnerability ring. Also i got a Pride Watchers eye with intimidate on hit. Also i invest ehavy into Cluster jewels - dont know if this is right but so far is seems pretty nice. My jewels so far:



Taunt, Knock back, over 50% double daamage chance and some more stuff i get this way .. Looks ncie to me - could be completly wrong.


I have 95% chance to impale with 1 Rotten Claws so you probably overkill it. Check your build in PoB to be sure. Also you can slam your medium jewels with exalts for more mods ;)
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IsabelleX 님이 작성:
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Obermaster10 님이 작성:
Hey so i lvled my necro a little further and spend some ex on this build: currently im using:



I keep the cwc setup so i got the vulnerability ring. Also i got a Pride Watchers eye with intimidate on hit. Also i invest ehavy into Cluster jewels - dont know if this is right but so far is seems pretty nice. My jewels so far:



Taunt, Knock back, over 50% double daamage chance and some more stuff i get this way .. Looks ncie to me - could be completly wrong.


I have 95% chance to impale with 1 Rotten Claws so you probably overkill it. Check your build in PoB to be sure. Also you can slam your medium jewels with exalts for more mods ;)



I would really like to know where did you get that 95% number from with one rotten claw.
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IsabelleX 님이 작성:
40-60 mins? :O

I'd say 10-15 mins per map and my build is similar to Elorathiel's "cluster jewel stacking" from the first post. For clarification it's not the highest dps build because it's mostly focused on minions life.
I added my own twist to it for faster boss killing so Kosis in simulacrum wave 20 takes max 15 seconds ;)


It should be noted that a fully-juiced 100% Delirum Map is WAY tougher than the Simulacrum - esp on some layouts and there are modifiers on maps which don't appear in the Simulacrum

The Simulacrum is 'designed' to be completable - it's entirely possible to make a map which isn't...
Did they take minion % dmg delve rolls off of bows?

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