💀3.15💀 iLL3aT’s Cold Skeleton Warriors/Archers/Mages ❆ League Starter ❆ All Content ❆
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I think a good belt if u already max out ress is this belt. give alot of es. my es/hp now is nearing 10k |
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with this build I was finally able to do the feared on my own thx for this build
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I don’t see you using Empower gem in any of your setups? you should not use empower gem lvl 4 when you are using 2hand or a chest? I understand not using it when you get that bone helmet but when you don’t have that yet? Should you just go without is that more damage using another support gem? I know zombies are super important to use it but no skellies?
Thx ibaass#5102 님이 2021. 7. 6. 오전 8:51:41에 마지막으로 편집
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So with 3.15, can we add Summon Reaper to current build?
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" Considering you're nerfing all your other minions by adding Summon Reaper, I am not sure you wouldn't simply be hitting yourself with the nerf stick by doing this. Also, socket-starved already. |
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Apologies for disappearing, life has been busy and I thought it would let up halfway through the league, but it hasn't yet still.
Lots of changes in 3.15, that it would require nearly a full revamp of the guide, which I am unsure I have the time available to do, as much as I like the build/community. I'm planning to play a variant of this build in 3.15, with reaper in place of skeletons, and skeleton as a support minion (in place of zombie/carrion golem/spectre). Then some QoL stuff. 3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
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actually planning to play skele as league start, as i never try skele build before
tried srs, spectres, golem, soulwrest |
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" The guide should still...mostly work. You may have to cut skitterbots & bonechill for mana reasons. The mana changes are...the worst. 3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
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" All the way down to even the mana regen enchant on the boots. I really enjoyed the work you put into this guide and agree that life outside of the game takes priority. Thanks and take care! |
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OK. I did a bit of math to help @ill3at out.
1. Damage nerfs. Here are the lines that affect our build currently: " If we're not using multistrike, in a mapping setting (with melee splash), this accounts for a 35.38% difference in damage. Running around with 2/3rds our power is NOT a big deal. Let's be real, this build never did super well in maps, compared to other builds. It really, really shines when it comes to bossing, and our damage is BONKERS on bosses. Nerfing our damage by 35% will not have a dramatic impact on our ability to kill bosses. It sucks, sure, but it's not yet in the realm of "dead build". However, the mana multiplier changes might. It's hard to calculate without an updated POB, but losing Skitterbots hurts us significantly. WIthout skitterbots, we're looking at a 48% damage decrease, which, in my opinion, brings us into the realm of "Dead Build". Therefore, we will have to weave in mana reservation nodes (the two in Sovereignty and / or the Influence one) at the expense of defenses / life. One thought is that the unbound ailments buff could potentially increase the effectiveness of Skitterbots significantly (at the expense of mana reservation, of course). 2. QoL nerfs " We don't really care that much about this nerf. Yeah, we'll run out of mana a little bit more often, but this is a very minor QOL decrease which we can likely make up for on a ring. " Though this minion damage line appears bad, it simply means that we want to prioritize getting "Renewal" from a cluster jewel ASAP. Renewal solves this problem completely. 3. Defensive nerfs " These three flask changes hit us pretty hard. We'll be squishier than we ever were, esp. if we're going around trying to pick up mana reservation things to allow us to maintain Skitters. My prediction is that we'll likely be running around with 500-750 less HP, and will get one shot slightly more often due to the loss in armor + spell pen we're getting via Granite + Quartz nerf. 4. TL;DR We got hit. ~38% damage nerf if we leave the build as is. Still viable, but the damage hurts us the most as we map since things won't go down as fast, so we might get one shot. If we can't figure out how to weave skitterbots through mana reservation, then the build is dead. But figuring this out shouldn't be hard. No major QoL decreases, just minor annoyances. We will be squishier than we will ever be. |
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