[3.10] Gryph's Spellslingin Volatile+Detonate Dead Necromancer. A LL+Block+Sturdy Girl
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Any comment on whether or not there is any value in linking desecrate with awakened spell cascade? My understanding is that normal cascade will spawn the maximum amount of corpses anyway, but there's some noise that seems to indicate that it's worthwhile somehow.
"there is no spoone" - The Matricks
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" There's zero difference that I can tell. I would not do it unless you just want to flex your currency around XD |
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Those who have good ES helmet with -9fire resist mod. How many tries it took you to get one ? Im at like 60 attempts starting to think that im doing smthing wrong. Helmet is warlords i86
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pob = https://pastebin.com/snL0Jxaq good day, what can i improve? this is my first low life build for 4+ years. i really like the stick i bought for 2 ex, yes there is already better for trading at that cost for spell damage, but it's better than it was before i miss two levels that would take Arcane Heroism and 4 that would take a small cluster for 100 energy. but with my pace of play from 92 levels to 98 levels, I probably never pump. sometimes I die from a oneshot 7.3k es (forget to cry for protection). by spending exalts I can save a maximum of 3-4 points on the tree, but lose strength and dexterity yes atziri flask almost useless i changed the sulphur bottle (immun bleeding) to test the playability and resistance of chaos yes hat is trash. but on the trade, I don’t see anything cheaper than 15 ex. and in my bag now I have only 1 exalt. per day I farm a maximum of 3 exalted I am very lucky, I spent on crafting a shield - 3 exalted with Fossils and 2 ex on the helmet = got a trash as a result. later I spammed 10 chaos on the shield and slam 1 ex (+ 100% increased es)- for me it's value shield in the mirror. and 4 questions on mechanics: 1) Does spell damage leeched as life work for energy? (I don’t understand if Bone Offering works - "Minions restore health when blocking" for us) 2) Does it make sense on this build to take energy regen per second? like 0.4 3) Does it make sense on this build to take more Energy Leech in spell? (and what is more important to improve, regen or Leech) 4) cluster "Sadist" - good working? only ignite works on enemies, yes? if so, it is better to change "cremator" or "smoking remains" and is there any point in other small points besides 100 energy?
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1) Spring Back EnergyShieldNotable passive skill icon.png 6% increased maximum Energy Shield 10% faster start of Energy Shield Recharge 15% increased Energy Shield Recharge Rate 2)Mystical Ward Notable Blocks Spells Regenerate 1.5% of Energy Shield per second 0.3% of Spell Damage Leeched as Energy Shield 3) Conservation of Energy Notable 8% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield 20% increased Maximum total Recovery per second from Energy Shield Leech 4)Savour the Moment Notable 10% increased maximum Energy Shield Regenerate 3% of Energy Shield per second while stationary | |
@plaskis almost everything: your helmet has *really* low es - you could probably get something better just by chaos spamming. Your boots have no movement speed - I don't know how that wouldn't drive you crazy.
Your belt has low es, obviously not a great base or cdr% - I made mine for about 5exa using an awakeners orb maybe consider that if the ones on trade are really expensive. You can use fertile catalyst on your amulet to boost the amount of energy shield it grants. Your rings are missing the % fire damage while affected by herald of ash. Those would be the cheaper (though not that cheap upgrades to get first. If you find yourself with lots of exalts by far the best upgrade is awakened spell cascade followed by shavronnes wrappings with +2 aoe gems To answer your questions 1) if you have ghost reaver keystone it does (and you should get it if you don't). Life gained by bone offering is not leech so it does nothing for us (well, except for the huge amount of block it grants) 2) not really, enduring cry coupled with zealots oath and essence glutton from ascendancy should give more than enough regen 3) should only need a small amount of leech to cap your es recovery from leech per second - if anything you'd be aiming for +% leech rate rather than +% leech (any amount of leech % more than 0 should normally be enough provided your damage is good enough) 4) if you pay attention to the ascendancy you should be both shocking and chilling enemies all that time, and if you have combustion linked to your frenzy, also igniting them too making it incredibly strong "there is no spoone" - The Matricks Zeekin 님이 2020. 4. 19. 오전 10:38:25에 마지막으로 편집
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@Zeekinmany thanks for the answers
changed 1 ring (what's better #% increased Fire Damage while affected by Herald of Ash or Herald of Ash has #% increased Buff Effect - in tooltip increased Fire better, two effects cost 4ex+) shavronnes +2aoe cost 25ex, Awakened Cascade 12ex - it is very expensive for me. on boots I can do + 20% ms, but on maps this is not necessary - on buffs I have good speed of movement but I need to spam spells when opening a map. boots is probably the last item that I will change, but I think that the enchantment of the labyrinth will be important on shoes. Yes, the belt is the first thing I think to change) when I looked in pob it was marked in ascendancy in red | |
" Awakened Spell Cascade is definitely a huge upgrade to your DPS. Something to save towards for sure. I also found that the movement speed on boots is less important than high ES for mapping, but none at all drives me batty :P I would definitely go for the Energy from Naught small clusters where you can for the +100 ES as it's going to give you a massive ES boost. I would prioritize that over things like Arcane Heroism. Sadist works as the Corpse Pact Ascendancy applies chill and shock constantly to enemies and we ignite with our skills. I think your best bet is to try to get a helmet with more ES as you will find your greatest boost potential from there. Also remember that small cluster jewels are a great place to fill out missing resists and attributes. Your shield is great btw :D |
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is it worth grabbing a 20% cooldown enchant hubris? or only the 30%?
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" https://www.reddit.com/r/pathofexile/comments/fh8bnh/spellslinger_cooldown_thresholds_and_all_other/ The CDR breakpoints to aim for are: 38%, 52%, and 69%. Keeping in mind that a level 20 spellslinger has 19% CDR and 21 has 20% CDR. |
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