[3.21] Cold Conversion Summoner | Build guides for all budgets | (Ghazzy Zoomancer)

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Sporeguard doesn't work on AG, i've tested it.
The AG can't use "triggered spells". So whenever an item says Trigger X when Y happens or whatever it won't work.
The explodey and stationary thing work. But Contaminate doesn't work, and contaminate is the most important thing.

The issue with Sporeguard is that your AG has to stand still for ~2-4 sec to spread the Fungus thing on the ground. When he moves it dissapears. This makes it so monsters rarely stand on it since your AG never will stand still.


Thanks for the reply!
ive read sporeguard mods multiple times but for some reason ive missed the mod "Enemies on Fungal Ground you Kill Explode". I guess I was focusing too much on the other stats and ignored that completely.
learned that The AG can't use "triggered spells" which is nice :D

last question: about brittle ground, my shield dont have "inflict brittle ground on block" but i have the new mod in my boots that drops brittle ground while moving. In your opinion, should i look into a new shield so that i can roll something better to my boots like "Increase carrion buff effect".

The only upgrade i can think for my current character aside from mirror tier gear is Awakened Multistrike which is i am currently saving for and a helmet with either Crit chance or deal more elemental damage which is priced at 80+ ex.

NICE Video btw! looking forward to the upcoming ones!
MistakenSmile#7870 님이 2022. 3. 10. 오전 3:01:20에 마지막으로 편집
I'm glad you're back, do you have any mid budge or high ideas in mind?
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MistakenSmile 님이 작성:
"

Sporeguard doesn't work on AG, i've tested it.
The AG can't use "triggered spells". So whenever an item says Trigger X when Y happens or whatever it won't work.
The explodey and stationary thing work. But Contaminate doesn't work, and contaminate is the most important thing.

The issue with Sporeguard is that your AG has to stand still for ~2-4 sec to spread the Fungus thing on the ground. When he moves it dissapears. This makes it so monsters rarely stand on it since your AG never will stand still.


Thanks for the reply!
ive read sporeguard mods multiple times but for some reason ive missed the mod "Enemies on Fungal Ground you Kill Explode". I guess I was focusing too much on the other stats and ignored that completely.
learned that The AG can't use "triggered spells" which is nice :D

last question: about brittle ground, my shield dont have "inflict brittle ground on block" but i have the new mod in my boots that drops brittle ground while moving. In your opinion, should i look into a new shield so that i can roll something better to my boots like "Increase carrion buff effect".

The only upgrade i can think for my current character aside from mirror tier gear is Awakened Multistrike which is i am currently saving for and a helmet with either Crit chance or deal more elemental damage which is priced at 80+ ex.

NICE Video btw! looking forward to the upcoming ones!


I'm not sure. Right now I'm thinking that Brittle Ground on your own boots actually is better than Brittle on Block for minions. This means that you can preplace the Brittle ground before bosses are attackable. This would also allow us to swap to Sap on Block on the shield instead. Mostly because the base (TRANSFER-ATTUNED SPIRIT SHIELD) is an Int base and can roll better prefixes like 100% increased cold dmg, 13% cold as extra chaos et.c. The sap is also nice.

If you want to keep the brittle on block and get something else on the boots, I think Flesh Offering effect is your best implicit to go for.

You can also try to fix up your rings.
I looked alittle bit into your skilltree and saw that you don't run Death Attunement. If I had to guess, I'm wondering if maybe it's possible for you to ditch the 25% determination mana reserve mastery and the entire wheel there and put those points into Death Attunement too.
I would also look into getting a really strong Stygian Vise if I were you I think. Save Mageblood for later or another league :)
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carnielfz 님이 작성:
I'm glad you're back, do you have any mid budge or high ideas in mind?


With my current playing right now I'm working on the Intermediate/medium budget right now. It's not finalized yet though.

As for ideas: As I mentioned earlier I'm thinking of dropping the Brittle on Block on shield and go with Sap on block instead cause we have Brittle Ground boots. Problem with Brittle Ground boots is that we really want to get a high tier of it cause 2 sec is pitiful.

I'm also thinking of experimenting with a new Medium Cluster, Curse effectiveness in particular letting us run 1 Curse and 1 Minion medium.

The mods I have in mind are Victim Maker and Evil Eye.
Victim Maker applies Malediction on Cursed targets (10% more damage taken and 10% less damage dealt). Evil Eye increases damage taken by cursed targets by 6%.
16% more dps from a medium cluster could be big.

Other options could maybe be Blizzard Caller if we run with Frostbite or Hound's Mark if we use Assassin's Mark, but I'd have to PoB them. This requires us to selfcurse though.

Currently, I'm self cursing cause I have a free socket slot opened up by running a Hungry Loop. Self Curse Assassin's Mark in particular is extremely strong.
Not only cause you can get a max level assassin's mark, but also since you get the quality which gets buffed by Ashes of the Stars. This makes Marked targes have a 11% chane to generate a Power Charge when hit. So now I actually get Power Charges for bosses with my Victario's Charity. Even with a higher budget shield this would be useful as it means our minions will have 3 and not 2 Power Charges consistently against bosses.

This is my current PoB:
https://pastebin.com/ekG6cJW2

I would consider it about 50% done to be considered my finished intermediate/medium budget. Thinking the budget will be ~40-50 ex.
Deadandlivin#2745 님이 2022. 3. 10. 오전 10:53:36에 마지막으로 편집
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You can also try to fix up your rings.
I looked alittle bit into your skilltree and saw that you don't run Death Attunement. If I had to guess, I'm wondering if maybe it's possible for you to ditch the 25% determination mana reserve mastery and the entire wheel there and put those points into Death Attunement too.
I would also look into getting a really strong Stygian Vise if I were you I think. Save Mageblood for later or another league :)


Ty for the suggestion! will look for a stygian vise and reforge keep suffix my ring becuase i need the all res :D (chaos+ele sitting at 75%)! I do spect into Death attunnment and the left side minion (life and damage). its just that im doing 5 way rota to lvl 100 for the challenge and my usual hp(4k) is not enough to tank meteors and thats why i respec them to more life.

My mana reservation is doing good being able to use 5 auras(same as in the 3.16 guide) by using 2x 3points mana reserv cluster with 35% increased effect + notable hatred-grace 50% reserve + mana reserve from ashesh of star and passives nodes. tho i need to allocate two points into mana node to be able to trigger offering. able to run 4 carrion golem with elemancer forbidden jewel, anima stone + golem commander node. i ditched the 3x primordial because it needed 5p to the next jewel socket. idk how much dps im losing by not using eminence/might and carrion not being aggresive but hey! at least my golem are immune to elemental damage :D ( i dont like doing maps and mostly do boss farming)
MistakenSmile#7870 님이 2022. 3. 10. 오후 8:02:38에 마지막으로 편집
Thank you very much dead, as always it is great to follow your guides and I learn a lot!
What would be a good alternative to Call to Arms?
I am not even playing this league, but was also glad to see Dead coming back.
Gz bro, hope you feel better.
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carnielfz 님이 작성:
Thank you very much dead, as always it is great to follow your guides and I learn a lot!
What would be a good alternative to Call to Arms?


There's not really any other noteable that do alot for us.
I think Leethe shade seems pretty good as it protects against sudden deaths to dots. But you need alot of Ailment immunity to play with it.

Solipsism could also be something noteworthy

Keep in mind that you don't have to get a 3b-3r chestpiece.
For dps, 3b-2r-1g performs as well as 3b-3r

The gems in question are Empower and Awakened Cold Penetration/Divergent Hypothermia.

Empower edges out slightly, not because of damage but because the extra levels add alot of HP to our Golems making sure they survive everything in the game.
Getting Skeletons to level 30 also makes you spawn 5 skeletons instead of 4 with each click. This allows you to get all skellies out with only 2 casts instead of 3.
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SutCractus 님이 작성:
I am not even playing this league, but was also glad to see Dead coming back.
Gz bro, hope you feel better.


Thank you :)
Yeah, I'm doing good now and really enjoying the league.
I was very unmotivated in the beginning but it's actually a very fun league.
I'm pumped for the next one hoping we get a very good league mechanic.

The league is great due to all the new tools and the new atlas.
But the Archnemesis league mechanic is horseshit unfortunately.
Been trying to get Crushclaw for 3 days now... none seem to have it and it never spawns in harvest

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