[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses
il post here my variation of the build for 2.2 if some are interested since we havent got much update of this build since the new patch.
starting from duelist to go champion.why?permanant fortify.we cant have fortify usualy but with this,we can have it permanantly with higther effect for an insane survavibility boost. this build is always fine with the dmg but survavibility is always an issu. it also have about the same hp % of the offencive version (169%) i will probably go with darresso chest for the endurance charge generation+life leech with the CWDT+immortal call setup.its a really cheap chest that offer nice bonus. bandit:life,phy dmg. frenzy charge. using frenzy for frenzy generation and single target dmg and for aoe you can go with LA-TS-ice shot.LA is the best aoe, TS decent aoe and good single and ice shot good aoe that offer some survavibility from freezing and slowing mobs. zakariusqc#1505 님이 2016. 3. 6. 오후 5:15:49에 마지막으로 편집
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HI Neversink, longtime fan, part time poster...when you get a chance can you update the augmented skilltree? the leveling skill tree was updated for this league...but not the augmented. Thank you always. Cheers.
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Hi Neversink, I could not figure out the reason why u leave PPAD out of the puncture trap setup. ppad looks clearly better than trap damage or SP, and it applies to the physical which is the core of puncture dmg.
I understand that trap dmg or sp would boost other dmg type of the initial hit, but does the bleed is the core of this skill which would scale better with PPAD? Thank you very much BTW, it would be so nice if you could take some time and update the build with 2.2 contents. flyaway_kong#6626 님이 2016. 3. 6. 오후 4:36:46에 마지막으로 편집
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I wonder why this build dont use Evasion -> Armor, any1 care to explain? I do a lot @ lvl 73 because evasion is only % chance to avoid dmg instead of reducing it
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" Neversink I'm sure you're sick of the harassment but could you also please update the drillneck version? I have all the gear for this build in my stash and a lvl 87 ranger just waiting :) Thanks for the build guide! |
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" i dont think this post will be updated soon with the new league that just started and he dont even play this build currently edit: ho well didnt saw he already updated is build about all the possible class you can go etc.seem like he do update the build lol.ok i leave zakariusqc#1505 님이 2016. 3. 6. 오후 8:46:03에 마지막으로 편집
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double post.....sry
zakariusqc#1505 님이 2016. 3. 6. 오후 6:54:48에 마지막으로 편집
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Hey together,
did they removed phasing when i use Scion Raider/Assasin? Yesterday is spend my points and was wondering on Assasin there is no phasing explained and also on the HP the phasing is gone. Havent found anything about in the last patch notes why it is not in anymore was it to Op? On the Picture of Raider its still in the Notes "While you have Phasing...." but the Text on top ist "You have Onslaught while on full Frenzy charges" Greetings Splitter Frenzylord#4806 님이 2016. 3. 7. 오전 5:58:03에 마지막으로 편집
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" Looks like it. I hadn't heard this, and see no one talking about it on reddit.. But the builder.. https://www.pathofexile.com/passive-skill-tree/AAAABAABACHQ Scion-Raider " |
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I talked myself into going pathfinder earlier. And I'm very happy with it, even just entering cruel with just that first 2 points.
The new flasks go a LONG way into making it super viable and fun right from the start. Natures adrenaline 15% move speed, 20% attack speed while using a flask. (this is basically onslaught without the name(meaning it stacks with onslaught..) I would argue this is more useful then any of the other 2 point nodes for new players. minor 5% flask effect, 8% flask duration. By itself this minor node is near useless, especially now. If going pathfinder, you will probably definitely want druidic rite(20% flask duration/charges gained), and primal spirit(20% charges gained). Since you get these two nodes, and likely essance sap as well, this does mean, you don't need to run a mana potion at all. 2 healing, 3 utility pretty quickly into the game. I have no idea if this 40% charge gain affects master surgeon. Total 15% flask effect asc, and 16%asc+20%pass=36% duration http://pathofexile.gamepedia.com/Utility_flask The new flasks are important. First a reminder. "during a flask", only is while the flask is active. healing and mana flasks STOP being active as soon as you hit 100%. so, the utility flasks are key. (obviously taste of hate, aztiri, etc late game godlike. but talking normal, cruel, and low gear level atm.) #1 Stibnite flask. 5s duration, 30 charges, 10 per use. this one is GREAT for pathfinder. long 5s duration, roll +duration on it. the low charge total means it refills fast, and can be used 3 times by default. I have one, it lasts 8s per use. its basically use is +100% evasion, which is pretty low early on. I go from 42% to 49% evade with it. (jade flask gives me 79% evade.) Jade is a flat 3000, while stibnite scales with gear. Stibnite ALSO drops a smokeground effect. which gives blind to anything in it. Mixed feelings on that. As an evade/dodge ranger, don't really need more evade. so ok, another layer. but real concern is spells, and resolute tech. This is a nice defensive addition, and great for its huge uptime. should be near 100%, right from the start. granite or basalt flask. granite flask is 4s duration, 60charges, 30 use. 3000 armor Basalt is 5s duration, 60charges 40 use. 20% additional phsy DR, and 20% melee phys reflect. I think one of these is a must. this gives use the phys DR missing on an evade/dodge ranger. Granite probably the better choice with the 2 uses per 60, even with shorter duration. quartz. quartz is 10% dodge attacks, and 10% spell dodge. and phasing. 4s duration, 60charges, 30 on use. Another great choice. dodge and spell dodge goes right into phase acro. Doesn't provide that DR when the dodge/evade fails, but does add into that total miss right on top. use this instead of granite, or stibnite. Rumi's concoction granite flask is the obvious choice end game. 3000 armor, 20-30% block, 10-15% spell block. http://pathofexile.gamepedia.com/Rumi%27s_Concoction Immortality in a flask for a pathfinder. Offense. Silver flask gives onslaught. 20% attack speed, and runspeed. 5s duration, 60charges, 40 use. Good duration, high charge use. 40% attack speed, 35% run speed with natures adrenaline (Avatar of the chase with raider is only 30%as,30%rs, granted ad, and evade as well) I use this atm. its ok. constantly up in large packs. drops too fast outside of them. will likely swap to diamond when I get one. Sulpher flask. 40% increased damage. 4s duration. 60 charges, 20 on use. 3 uses per. thats good. but the 40% damage is just adding into your other damage. ehh. high uptime is great. can use it 3 times as bargain quicksilver out of combat. actual killing power increase probably not great. diamond flask. crit strike chance is lucky. 4s duration, 40c, 20 on use. Newly buffed. less charges to fill and less to use. down to 40/20 from 80/80. huge. and even up to 4s. Diamond is the clear winner for offense imho. 2 uses, fills up faster, increases crit chance by rolling twice. So I think you will want: healing, healing, stibnite, granite, diamond flask, while leveling. Casia#1093 님이 2016. 3. 7. 오전 10:58:29에 마지막으로 편집
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