[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses
" Kintsugi is better then Belly of the Beast. Perfect Belly of the Beast adds <300 life to 4000 life base. Kintsugi give 20% less damage. If you take 5000 shot, its like 5000-20%=4000. So if you receive hits no more than once in 4 seconds, Kintsugi effect like +1000 life to 4000 life base. But DOT destroys Kintsugi synergy. Hyrri's Ire looks nice with maximum dodge. The Perfect Form + free Arctic Armour + Iron Reflexes + Grace is interesting. Cospri's Will with Enfeeble + Temporal Chains theoretically greatly enhance the survival. Actually no one tests new armors. Some one even use outdated Lightning Coil )) Max_ak#2633 님이 2017. 2. 3. 오전 11:36:53에 마지막으로 편집
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Yeah for sure.
But I already have a 5L body armour. What would be the most beneficial then? Buy a 6L body armour for atleast 2ex, or a 6L bow for 4ex? |
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" Of course Kintsugi doesn't increases my life pool. It just works well with hi evasion + dodge since i checked :) I mentioned about counter DOT and so on. Max_ak#2633 님이 2017. 2. 3. 오후 12:28:34에 마지막으로 편집
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" is there any Kintsugi mechanics explanation since it's too foggy. |
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" MM. When you take 4999 shot with Kintsugi and 4000 life it can save you. When you take 4999 shot with Belly and 4300 life it cant save you. It is all the mechanics in a nutshell. http://pathofexile.gamepedia.com/Kintsugi 20% less Damage taken if you have not been Hit Recently (Recently = 4 seconds) |
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_Saranghaeyo_ can you share yor Budget Raider?
Ill check Belly proc with PathOfBuilding. |
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Hey everyone - been following the build guide pretty close, I decided to go phase ranger w/ tornado shot , ive gotten myself a pair of shadows and dust so fast and tanky seemed cool. my first 4 ascendancy points i went quartz infusion and avatar of the veil.
So my issue is, I'm having a really hard time moving away from blood dance boots because I never have to worry about frenzy charges. Problem is at lvl 74 now im moving into the additional frenzy charges and the reduction in attack speed on them is just brutal, especially since ive moved up to a harbinger recently that is slower than the thicket bow i was using. I have a pair of atziri's step i keep trying to transition to, but am struggling to generate frenzy when first entering a map. i have an open socket and run an unsupported frenzy just to hold my charges up anyway, some twisty maps like phantasmagoria its hard even with my speed to get to a new mob in time. I really dont want to run blood rage, i get through a mob fine then am jamming flasks to stop the life loss. ive tried ice bite, poachers mark, etc and now am just relying on hitting with frenzy 6-7 times on entering a map, but that seems so clunky. If i drop them for some reason and having to redo that just seems terrible. Does anyone have any suggestions at all? I dont really have the currency to try and roll attack speed on all of my gear to counteract the blood dance effect either. I could grind on and try way of the poacher with my next 2 ascendancy points, but thats only a 20% chance. With the fast clear speed maybe thats enough? Thanks in advance. EDIT: watching the attack speed with identical setups between the two boots, the difference is 2.50 to 2.75 - it feels quite a bit slower, but if this is the real difference maybe I just stick with the blood dance. I'm still getting a net gain off the frenzy charges with blood dance after all, just not what i'd see with a pair of boots without the penalty. velcroshooz#2544 님이 2017. 2. 4. 오전 3:54:52에 마지막으로 편집
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Blood rage is a good way to generate frenzy charges if:
1. Good movement speed 2. Nice leech 3. Good regeneration rate. I do run BR and it consumes a tiny fraction of my life pool even if i stand still. 11 seconds with BR consumed 200hp in non battle.Life regeneration is 170 Another good way to generate charges is to use Frenzy. Since tornado shot is both aoe and single target we may make frenzy a urility tool. Frenzy-PCoC-Coh-any curse u like-Pierce-GMP. This isn't smth ultimate and you can change this set of skills. As the result we got Frenzy charges, power charges, curse on enemies(killing cursed enemies can give more charges) |
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I wish for an update in 2.6 (March 3 New League) & 3.0 for this guide...
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I'll have to wait till I do merc lab and grab way of the poacher then. My clear speed should be more than enough to keep the charges up. Then I can move away from blood dance hopefully.
Thanks for the insight |
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